Larian Declares AI Art Off-Limits for Divinity

‘Baldur’s Gate 3’ Studio Larian Says Next ‘Divinity’ Game Won’t Use AI-Generated Art or Dialogue
Larian Studios CEO Swen Vincke said the company’s upcoming role-playing game, Divinity, will not include generative AI-created artwork, even as the studio acknowledges there are potential benefits to the technology.
The policy extends beyond visuals. Divinity writing director Adam Smith confirmed there will be no AI-generated dialogue in the turn-based RPG, adding that “the stance applies to writing as well.”
The comments land amid broader scrutiny of generative AI across creative industries, where developers, artists, and audiences are increasingly debating how AI should—or should not—be used in commercial releases. For game studios, that discussion often centers on whether generative tools replace human creative work or serve as behind-the-scenes productivity aids.
- No generative AI art will be used for Divinity’s artwork, according to Vincke.
- No AI-generated dialogue will be used in the game’s writing, according to Smith.
- The studio’s stance reflects ongoing industry debates around creative control, authorship, and the role of AI in production.
